Saturday, January 30, 2010

Game Profile - North & South

The American Civil War was one of the bloodiest wars in human history. It was a conflict that grew out of differences over basic human suffrage, economics and geography. It saw families torn apart by infighting, towns razed and innocents massacred... Which made it the perfect subject for North and South, a cartoonish real time strategy game for the original NES.

Probably one of the coolest features of North and South is the ability to play head-to-head with a second player. There were several classic two-player Nintendo games, though most of them were sports or racing games. North and South is the only two-player real time strategy game for the NES I can think of... though feel free to prove me wrong.

Gameplay

As you might expect, the goal of North and South is to win the Civil War. Before you start playing you choose the year of the war you want to start fighting in. Selecting a year doesn't have a big impact on the game, it only really affects what states you control when the game starts. You also get to select whether you want to play as the Union (North) or the Confederacy (South). There are a few other options you can turn on or off (thunderstorms, Indians (err... Native Americans), the French), that cause random events to occur while playing the game.


















Once you've selected your favorite Civil War year, you get a map of the good 'ole USA where some states are controlled by the North some are controlled by the South. Each side is given a few soldier icons to move around the map in an effort to take over territory and battle the enemy.


















On your turn you may move your troops, one at a time, onto any state on the map. Depending on the state you move a troop to, and what is currently occupying that state, a few different things can happen.

1. If it's an empty state you simply occupy it.
2. If it's an unoccupied state controlled by your enemy, you take control.
3. If it's a state occupied by an enemy troop, all hell breaks loose.

By all hell breaks loose, I mean you head to the battlefield to kick your enemies ass in a winner take all, no holds barred 3 on 3 match up. In each battle each team gets a cannon, a cavalry unit and a soldier unit. The cannon can blast any enemy unit from across the map - it does the most damage but has a limited number of shots. Your cavalry is composed of three horses with pixelated riders wielding pixelated swords. The cavalry is the quickest and most maneuverable, though it has the shortest attack range. Each soldier unit has 6 individual soldiers which move and shoot in unison. They move slower than the cavalry but can do more damage from a farther distance.



















During a battle you can move any of your units toward your enemy. While it sounds simple, you need to pay attention and take into account all movement on the battlefield. You may be so focused on sending your cavalry out to cut off some heads that you don't realize their cannon is blowing your soldiers to smithereens. On the other hand, your opponent might be so busy preparing a cannon shot he fails to notice the soldiers coming at his horses with guns-a-blazing. With the small number of units available to a player, the battles tend to be very quick. After some repeated play you can start developing strategies and get a sense of how best to use your troops.



















In addition to the battles that make up the core of the game, there are key points on the map that when captured start a timed mini-game. When a player captures a state with a fort on it, the player must take control of the fort before occupying the state. Attempting to thwart your take-over are dogs, exploding boxes and random enemy soldiers that fall from the sky. If this all sounds very stupid, it's because it is. While it's nice of the game's creators to try to mix up the gameplay, the fort sections just aren't very fun and really aren't very challenging.


















You end up winning the Civil War if you succeed in wiping your opponent off the map. All you get is a congratulations screen and a sense of accomplishment. Nice work, sport - something that took years and caused countless casualties took you 10 minutes.



















Game Over

North and South is the video game equivalent of a middle school dropout explaining the Civil War to a 5 year old. "So, like... the Civil War was a fight that took place a long time ago in America. There were horses, cannons, army men and occasionally soldiers had to capture trains or a fort... or something..." Not a totally accurate representation of the events that took place during the war, but it does make for a pretty fun game.

It's interesting to look back at essentially a very primitive Real Time Strategy (RTS) game. While you can't make a direct connection between this and, let's say, Starcraft or Civilization, the core gameplay is similar. Fight. Take over new territory. Fight some more. Newer games have better graphics, historical accuracy, and more units to play with, but North and South gets the basics right.

You may be concerned that if you play as the South and win, that you might cause a tear in the space time continuum that will cause some alternate reality where we all speak with a southern drawl and sit on our porches with parasols while drinking mint juleps. While this is a legitimate concern, the odds of it actually happening are very low (contact your local theoretical physicist for more information). What is probably more likely is that your friends might look at you kind of funny and comment on how nice the confederate flag on your pick up truck looks. Of course, if you play by yourself (or with yourself) you can avoid either scenario outlined above.

Saturday, January 16, 2010

Game Profile - Hunt the Wumpus

Now that we have gotten the introductions out of the way, we can move on to the fun stuff...

For this first game profile I felt there was no better place to start than with the game Hunt the Wumpus which was released for the first game console I ever played, the TI-99/4A. The more savvy reader may note that the TI was not really a game console, but a personal computer. Furthermore, Mr Savvy will note that the TI had a 16-bit processor, and what place should it have on a blog supposedly dedicated to 8-bit anarchy? Well, like most good anarchists we have no rules so Mr Savvy should STFU.
















Gameplay

As the name of the game implies the core gameplay of Hunt the Wumpus involves, well... hunting a Wumpus. You may be asking yourself "what the crap is a Wumpus?" Basically, a Wumpus is badass man-eating monster, and if you don't kill him he will kill you, your family and everyone you love. As we can see on the screen shot below, his teeth have been rounded from tearing apart flesh and chewing human bones.
















OK... so the game doesn't really give us any back story to indicated the Wumpus is really all that terrifying. In fact the white background, and simplified graphics of the game leaves any notion of a back story entirely to the player's imagination. Are you in a post-apocalyptic world with mutated Wumpus monsters? Are you in a corn maze gone horribly wrong? Nobody knows. All that you know is that you are living your worst nightmare and either you kill the Wumpus, or you become the Wumpus' next victim.

The gameplay itself is relatively simple, though there are some nice touches that make for a surprisingly fun game. You start in a room by yourself, on an otherwise empty background, the room has exits on multiple sides. As you leave your starting point, a new room with a new set of exits reveals itself. You continue navigating new rooms which in turn reveals the make up of the overall maze you're in. As you explore you encounter 3 types of rooms:

  1. Normal Rooms - These rooms have no color and indicate you are in a safe area of the maze.
  2. Slime Rooms - These indicate a pit is nearby.
  3. Blood Rooms - These indicate the Wumpus is nearby.















The higher concentration of the slime and blood rooms, the closer you are to certain death. With slime rooms your best bet is to just steer clear. Nothing is worse than getting close to killing the Wumpus only to slip into one of these pits and then watching your player fall head first into the toxic slime. However, the blood rooms must be explored and should be explored systematically. You can't run into them willy-nilly or the Wumpus will take the opportunity to rip your head off and feast on your tender pieces. Instead you have to try to circle the perimeter of the bloody area, and then work your way into the Wumpus' den.

When you think you're in a room adjacent to the Wumpus, you change to attack mode and fire an arrow into the room you think the Wumpus resides. There are two possible outcomes, if you miscalculated and shot your arrow into an empty room, the Wumpus sneaks up behind you and bite you in half. If however, you were correct and the blood thirsty monster is in the room you targeted, well... you get a congratuatory "Got It!" and a point on the final tally board.
















For all your efforts a successful kill lacks any real fanfare, but it does whet your appetite for another match against the Wumpus. The tally board keeps track of your kills, Wumpus kills and death by slime pit. There is a good amount of replay value with different difficulty settings and game modes.
















My Thoughts


Hunt the Wumpus perfectly embodies the spirit of 8 Bit Anarchy. A forgotten game with great gameplay, awesomely primitive art, and completely cheesy sound effects. I think one of my favorite things about the game is the Wumpus itself. The two-legged mono color monster with a face that takes up his entire body would be a completely terrifying vision if it existed in reality. Even the word wumpus is fun to say in a strangely provocative way.

Also, there is genuine anxiety the game evokes when as you close in on the Wumpus and you find yourself second guessing your choice of rooms to fire your arrow. The less steadfast among us may retreat with soiled drawers, but for those brave enough to take their chances 8-bit glory and a goofy sound effect are your reward.

Personally, I think the Wumpus is ready for comeback. There are some updated version of the game online, but I think the general premise and gameplay could be expanded into a bigger game to great effect. It also has some potential as a multi-player game, one player as the hunter, one as the Wumpus... Hell, I'll make it myself if I have to. The world needs a return of the Wumpus... and we need to hunt that blood-thirsty SOB.


Learn More

Background info on Hunt the Wumpus from Wikipedia.

A great TI-99/4A emulator which includes Hunt the Wumpus and a bunch of other TI games.

More Hunt the Wumpus info from the TI-99/4A Videogame House.

Saturday, January 9, 2010

The Revolution Starts Now

OK, so the title of this inaugural blog post may be a bit of an overstatement. In fact, 8 Bit Anarchy is not a political movement of any kind. It's not really even a revolution... yet...

This blog and the 8 Bit Anarchy movement will be a celebration of all the past video games and consoles. Games have been a part of our culture for 2 generations. There is a wealth of history, technology and art related to video games. With the breakneck pace of technological advances, we tend to focus on what is next and forget to take time to appreciate the games that got us here.

Here's a little bit of a back story: my earliest memories are of playing video games. I can remember going to Chuck E Cheese when I was probably 5 or 6 and playing Pole Position. I can remember taking my dog for walks with my dad, along the way we would collect empties (10 cent deposit here in Michigan). We'd take the empties back to a local grocery store and then play games in the arcade in the store. Video games have continued to be a big part of my life and now I make educational games for a living.

The second part of the story is connected to the fact I've also had video game consoles my entire life. From the early 80s and the TI-99/4A to now and the Wii, PS3, Xbox. Not only have I had them, but I (and my brother) have never sold any of them, not a single console, game or accessory.

I'm not sure what this says, other than that (a) I'm a huge video game nerd and (b) I have a lot of material to write about. Future posts will have game reviews, console profiles, and general retro mayhem. Whether it's the Vectrex or Hunt the Wumpus, Virtual Boy or Chu Chu Rocket we'll be here to keep the past alive.

So plug in that old controller, blow the dust out of that cartridge, and prepare for anarchy!